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4-Day Game Art II Live Online Weekend Course

Course Length: 4 days

Class Schedule
Call for Class Schedule
Saturday 11 AM - 7 PM EST/EDT
Sunday 4 PM - 9 PM EST/EDT

Building on the skills and techniques introduced in Game Art I, students will learn more advanced techniques for designing 3D objects. Focusing on a central task of modeling a character, students will analyze and build complex 3D objects piece by piece. Using both NURBS and polygons, students learn how to sculpt characters in detail, using a wide array of Maya tools. Students are grounded in the methods used to design characters that can be animated, with an introduction to skeletons and joints. Students will also learn advanced techniques for textures and maps using Photoshop.

Introduction
  • Instructor introduction
  • Introduction to class
  • Student's expectations and goals
Overview of Basic Game Art Principles
  • Extended Q&A to bring class up to speed on Game Art I topics
Using Curves and Surfaces
  • NURBS
  • Tools and commands
    • Extrude
    • Loft
    • Etc
Converting NURBS to Polygons
  • Going over all options
Deconstruct an example game art asset
  • A finished game art asset will be examined.
More complex modeling
  • Creating a more intricate object such as a character or complex prop.
  • High-resolution modeling in games and its uses
More complex texturing
  • Recap of texture types (normal, specular, etc)
  • Recap of UV mapping
  • Using Maya's map generating tools
    • Normal Map
    • Ambient Occlusion
    • Etc.
  • Using generated maps in Photoshop
  • Creating a more detailed and complex texture in Photoshop
  • Applying all maps in Maya
Sprites
  • Sprites and their use in games
  • 3D art in 2D games
  • Rendering
Recap
  • Recap the class' topics.
  • Extended Q&A

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